![]() Although I like the possibility to have x-ray in object mode as well, I would like to see them separated in some way. Switching to Object mode was a fast way to check the changes. Although its less than four months since the biggest release in Blenders history, development hasnt slowed down: Blender 2.81 has just been released and its far from a bugfix update. I agree I'm also used to having the x-ray in Edit mode only. I think you maybe do still need to be in x-ray or wireframe, but also have 2D falloff going. The next version of Blender is here.Take our guided tour of its key features. I’ve been weight painting in orthographic mode from the side to make sure I’m painting everything across the model, but I’m getting bent results in some cases. 3 ) with a mosaic spread of not more than 0.2. Is this normal?Įh, it’s still not totally working. X - ray data are collected using radiation from an Elliot GX11 anode with a. So basically, the weights still taper off towards the edge of the brush circle, even with a flat brush curve. To make it work, I’m having to vertex mask, which I do anyway, but then zoom way out (or have a giant brush size, but zooming out works fine too) to get all the weights I have masked painted equally. ![]() ![]() I’ve set the curve to flat, so I would expect whatever is inside my brush circle to receive the same weight no matter where in the circle it falls, yet this isn’t quite the case. On another note, I’m having a bit of an issue with the radius of the brush strength, if that makes sense. Thank you, I’m experimenting with this now, it’s working just how you say it would.
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